The more captured opposing pieces the less risk, and vice versa.
If all the players return to a new beginning after any given game,
but can return as a Pawn, Knight, Bishop, Rook, Queen or King,
in another concurrent game,
why not take a momentary fall
for a long term win?
Should you do to others what you would want them to do to you,
unless you need not to?
What do you do in a battle in which you die if you don’t fight or lose?
If it can be good to find what not to think, unless you’re wrong,
and an offensive move doesn’t look advantageous,
should defenses be reinforced instead?
You are so intent that you believe only what you believe that you believe,
that you remain utterly blind to what you really believe
without believing that you believe it.
Orson Scott Card